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Blade Surge

An HD2D (High-Definition 2D) action platformer that combines sprite-based characters and enemies with 3D-modeled environments and platforms. The game will have players in an engaging experience, challenging them with platforming obstacles and combat scenarios. 

Gameplay Video:

My Contributions

Blade Surge was a solo project, fully developed in Unreal Engine 5 during my sophomore year. I was responsible for every aspect of the game’s creation, including:

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-UI Design: Created a clean and intuitive user interface using Unreal's widget system, including menus and health bars.

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-System Programming: Built core gameplay systems using Blueprints, including character movement, combat logic, and sword throwing.

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-Gameplay Mechanics: Designed and implemented features, such as responsive controls, enemy behavior, and collision handling.

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-Original Music Composition: Composed an atmospheric soundtrack to match the tone of the level.

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-Sprite Art: Designed and animated character/enemy sprites to contrast and complement the 3D environments for a stylized HD2D aesthetic.

Screenshot 2024-01-07 114648.png

What I learned

-Developed a deeper understanding of Unreal Engine 5, especially Blueprint-based gameplay systems.

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-Learned how to integrate 2D sprites into 3D environments to achieve a polished HD2D aesthetic.

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-Improved my time management and problem-solving skills while juggling multiple roles as a solo developer.

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-Gained experience balancing gameplay design, visuals, and sound to create a cohesive player experience.

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-If I were to revisit the project, I’d focus on refining combat feedback and adding more level variety to enhance replayability.

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